* '''<font size="4"><font color ="Red">Banes</font></font>
<table class="Banes"><tr>
<th style="width:60px">[[Fichier:Wave-Weaver-Dehydration.png|50px]]</th><td><font size="3">'''à venirDehydration'''</font><br>à venirDamage the Wave Weaver takes from fire effects inflicts a fire debuff that increases the preparation time of the user’s next water ability used within a brief duration.</td>
</tr></table> <br>
<table class="Banes"><tr>
<th style="width:60px">[[Fichier:Wave-Weaver-Initial-Dilution.png|50px]]</th><td><font size="3">'''à venirInitial Dilution'''</font><br>à venirEffects on targets with no charges of Torrential Saturation have their power significantly reduced.</td>
</tr></table> <br>
* '''<font size="4"><font color ="Blue">Boons</font></font>
<table class="Boons"><tr>
<th style="width:60px">[[Fichier:Wave-Weaver-Environmental-Surge.png|50px]]</th><td><font size="3">'''à venirEnvironmental Surge'''</font><br>à venirStanding in water greatly reduces the blood cost of water-based abilities.</td>
</tr></table> <br>
<table class="Boons"><tr>
<th style="width:60px">[[Fichier:Wave-Weaver-Torrential-Saturation.png|50px]]</th><td><font size="3">'''à venirTorrential Saturation'''</font><br>à venirWater abilities that affect a target apply an amount of Torrential Saturation based on the ability’s power for the duration of buffs and debuffs it applies. While ally and enemy targets are selected, their amounts of Torrential Saturation are added to targets subsequently affected by the user’s water abilities.</td>
</tr></table> <br>