Ouvrir le menu principal

Modifications

Dread Caller

743 octets ajoutés, 6 janvier 2016 à 23:18
* '''<font size="4"><font color ="Red">Banes</font></font>
<table class="Banes"><tr>
<th style="width:60px">[[Fichier:Dread-Caller-Mortal-Frailty.png|50px]]</th><td><font size="3">'''à venirMortal Frailty'''</font><br>à venirWhen the user’s body takes damage, the user’s pet suffers disruption. When the user’s body takes disruption, the user’s pet suffers damage.</td>
</tr></table> <br>
<table class="Banes"><tr>
<th style="width:60px">[[Fichier:Dread-Caller-Haunted-Mind.png|50px]]</th><td><font size="3">'''à venirHaunted Mind'''</font><br>à venirThe power of offensive abilities that are not cast by pets is greatly reduced.</td>
</tr></table> <br>
* '''<font size="4"><font color ="Blue">Boons</font></font>
<table class="Boons"><tr>
<th style="width:60px">[[Fichier:Dread-Caller-Deathly-Assistance.png|50px]]</th><td><font size="3">'''à venirDeathly Assistance'''</font><br>à venirWhen the user’s pets deal damage, the user is healed. When the user’s pets deal disruption, it restores the user’s blood.</td>
</tr></table> <br>
<table class="Boons"><tr>
<th style="width:60px">[[Fichier:Dread-Caller-Last-Grasp.png|50px]]</th><td><font size="3">'''à venirLast Grasp'''</font><br>à venirAfter the user’s death, the user’s pets continue to live, but begin taking increasing damage over time. The rate of damage over time is reduced as proficiency with each type of pet increases, and can be further modified by additional boons.</td>
</tr></table> <br>
576

modifications